![]() Lot of Firepower/Spikes - Failed, ~50% destroyed after 1 blood moon around Day 70. Everyone but 1 person died and only because he jumped on a pillar of some kind and ran around.ġ) Layered Base w. We got flooded with demolishers and had at least 15 throughout the night, not including all the cops and ferals. Recently, We tried a cage/pillbox method, several layers of iron bars, concrete (we finally got a mixer), a few spikes, shotgun turrets, all of us with our guns of choice grade 5/6 rifles/pistols/SMGs/AKs/Auto shotguns, ect. We were all continuously overrun with vultures, stopping meant the horde spawned immediately and there were always at least 5 vultures while on a vehicle. The next bloodmoon, the base was still not repaired and decided to just try and run for it. (A demolisher managed to explode and took out the entire upper and East wall. We survived, but by the end of the night the base was severely damaged. It was on this night we ran into a LOT of radiated ferals and the 1st sight of the Demolisher. Close to the Day 70 blood moon, we built a new base out of cobblestone blocks away from everything, 3 layers thick, turrets, mini bunker, a LOT of spikes, barbed wire about 6-8 layers thick. Previously, we'd been using a church bell tower and silo from the Sham factory and it worked very well for the first several, but began to just get overrun/foundation destroyed and also the horde would spawn into one person's nearby base walls due to proximity. ![]() We are beginning to update everything to concrete now that we finally got a few accessible mixers. but one area we've been having a lot of issues with are the blood moons. (~100-150 game stage per person) We've pretty much gotten comfortable with most of the game mechanics, looting, salvaging, farming. We've been playing a few weeks now in Alpha 19 and are on ~Day 120, between lvls 40-60. ![]() 4 friends from another game and I decided to start playing 7D2D on our own server and are absolutely loving it. ![]()
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