![]() As well, watch out for Null Troopers on the stairs. If an Eradicator walks down the stairs, teleport behind him and shoot his weakpoint. Tracer: Stands next to the right staircase. If an enemy ever gets by someone, call it out and have everyone focus it quickly. Hack 3: This one is easy as long as everyone follows their roles. Occasionally the cathedral enemies will also despawn. The whole team can just shoot down the staircase as enemies come in one by one. Reinhardt can put his shield up and Torb can drop a turret to kill enemies. Once the hack ends, you'll head left up the staircase. The enemies can easily overwhelm you out of nowhere and your ult makes sure enemies are under control. At about 50-60% hacked, Torb should ult even if he's not sure he needs it. Torb will be doing the majority of the damage. Reinhardt/Torb/Mercy: Torb will place his turret directly in front of the hack terminal (in the middle of the point, facing towards the cathedral). Once the point gets to 100% enemies will spawn behind you at the cathedral door, you'll dash back to the point and then go up the stairway with the team. If things are going very badly, run back. Torb should also be ready to throw you an armor pack (he can throw it from the hack point all the way to the cathedral door - he just needs to learn how). If you get hurt while out here, you'll want to Rewind immediately since Mercy won't be able to heal you. Kill one of the Null Troopers that drops down first, then annihilate the weak point on the Eradicator to drop its shield immediately. At the very beginning a group of enemies will spawn near the hack point. If you're right in front of them, you'll get the kill. Keep an eye out and when enemies spawn, dash to them and unload a clip. She can't be healed from here so you'll need to be careful. Tracer: Tracer will stand by the Cathedral door. We found it harder than the Payload defense. It's probably the part we died most too during normal play because things can spiral out of control. Mercy and Tracer should go on the stairs and Mercy can heal/damage boost Tracer. Reinhard will shield the doorway and Torb's turret will shoot out. Your ult charges quickly and the loss of DPS from trying to mess with a Reinhardt shield to protect a manual Rez can not be worth it. You can use your ult freely, even to Rez one person in a bad position. If you need to charge your Rez to get some allies up in danger, have a remaining ally intentionally take damage then heal them. You damage boost when Reinhardt is hitting groups/Detonators or when you think you will shortly need to heal. Healing is also important of course, as is knowing when to damage boost. Always be thinking about where the best place to put it is and consider whether the place you've chosen allows it to shoot all the areas you want it to shoot. Don't throw it out randomly, but don't be afraid to use it if things are going badly. Your ult will primarily be used to save the situation. Fire strike can be incredibly good if used on cooldown (when safe), especially when targeting groups. ![]() Reinhardt: You must balance between damage and shielding. Tracer has very little health so this is key. Dashing can interrupt line of sight and the enemy's auto aim. Eradicators are primarily your responsibility. Tracer: Your goal is to use your ult on the elite enemies and then otherwise murder solitary enemies. ![]()
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